Hey guys, what's up? I'm Nickhil your tutpad instructor, and in this cinema4d tutorial, I'm gonna show you guys how to create a really cool looking 3d artwork, which you can use in your portfolios to make your work stand out. And if you're applying for job somewhere in the 3d industry, you can use this kind of artwork to showcase your skills. So this is a really helpful tutorial and I hope it helps you guys. So without any further ado, let's get straight into the video and get started. Alright, so here we are in cinema 4d. So the first thing that I'm gonna do is, add an object. And to add an object, I'm gonna go right over here and add a cylinder. Alright, now to hold or to you know manipulate the viewport what I can do is, hold Alt and click my left key on the mouse to zoom in and zoom out, depending on where your object is, or I can hold Alt and click on the middle mouse wheel you know, to just move it around, just like that. Basically, I'm just panning around the object. And to go in a rotational view or 360 degree angle, what I can do is, hold Alt and click the left mouse, or the left key to you know, hover just like so. So this is the basic controls that you need to use when you're hovering over your artwork, or you know, just seeing the artwork from all the angles just to make it... You know, to just to make sure that it is perfect. Then what I can do is, let's click on the cylinder and you can see all the properties of the cylinder are shown right over here. So I can play around with the radius of the cylinder depending on what kind of look I'm going for. So for now, I'm just gonna set this is somewhere around there. Let's say 10 centimeters looks good and for the height, I'm gonna increase this just like so, somewhere around 410 looks good to me. And for the height segments, I'm gonna set this to 64 so we have more segments into our cylinder. And by segments, I mean if I go right over here in the display section and set this to Shading, you can see we have more segments into the height, so the you know, the object will look more smooth depending on how many segments that you have. You see you can set this really high, but it also increases your render time as well. So you need to you know keep that in mind. So there we have a cylinder, let's switch back to shading view. Then what I can do is, let's select the cylinder, go into Mograph and add a Clonner. And basically Colonner is just gonna clone the object, so I can just drag the cylinder into the cloner, just like that. And now if I go into the cloner by just clicking on it, and then we can go into the object settings, and if I increase the number of counts, you can see we don't see anything because we need to set the mode from Linear to Radial. So now we have something like this, you can see if I increase the count, we get more and more cylinders, just like so. I can also play around with the radius and Right at the back, I can create some really cool looking artworks. But the first thing that we need to do is switch the plane from X-Y to X-Z, so we get something like that. And let's bring down the count to somewhere around 20 looks good to me. And we can change it later on as well even after the complete artwork is created because we are gonna be making it really procedures so that you know you can tweak it anytime, and you know anytime that you want. So let's set the radius to somewhere around there. And again, we can tweak it later on as well, so it doesn't really matter. Let's add this into a group. So let's create a new Null Object, just like that and drag the clonner into the null object and let's rename this to "group" or "main group". There we go. So in the into the main group, we have the cloner and into the cloner, we have the cylinder. So now what I'm going to do is, let's select the main group, go right over you and add a Twist to this and let's bring down the twist into our main group, just like that, above our cloner. And then what I'm gonna do is, go into the object and right over here in the angle, we can tweak this up, just like that. To twist the object now, you can see it just can't twist from the center. So we need to set this, set the mode from limited to unlimited, so now we have something like that, pretty interesting. And then let's add a taper to this so let's go right over and let at a taper, bring this into the main group. And now, I can just taper this up, we can increase the strength to create something like so, which looks pretty interesting. So I'm going to keep it somewhere on there and let's click on the fill yet, so our taper is really smooth, as you can see right over here. And I'm going to rotate this up, so I'm gonna select the rotation tool and hold Shift. And then just rotate this up by 180 degrees, just like that Also, I'm gonna play around with the height, so I can just tweak this up, just like so, depending on how big my artwork is. So this is looking pretty good to me. I can also play around with the strength depending on what kind of look I'm going for, so I'm gonna keep it somewhere around there. And I'm gonna go into the cloner and let's increase the radius a little bit, just like so. So now we have something like this. Let's close the group and actually I'm going to select the cloner, make sure this cloner is selected. Let's go into the mograph and add an effect called Random, so which is just gonna randomize some stuff and make it look more interesting. As you can see right over here, let's go into the random option and we can play around with different number of properties that we have. I can you know, control my strength, how randomized I want my object to be, so somewhere on there I'll keep it. Let's go into the parameters and right now, the random effector is just affecting the position. Now if I want to affect the Scale and the Rotation, I can just turn them on just like clicking on the checkbox, and then I can play around with the X dimension, just like that or the Y if I want to you know to create a really cool look. Or I can just click on the uniform scale and then I can tweak this up accordingly, just like so. So I think this is looking pretty interesting to me. But now as you can see, if I go into my shading lines option, you see we get this kind of choppy edges. So to fix this, what I can do is, go into the cylinder and let's increase the height segment, as you can see, so now it's more smooth and definitely it it's gonna increase our render time a little bit, so just keep that in mind when you increase the segments. Let's set this to shdiang. And there we have a really cool looking Artwork. Now as I told you guys, it is proceed duel, so what I can do is any time, I can just remove the cylinder from here. Let's say, I'm gonna add a square maybe, something like a cube. I'll just set this to maybe fifty hundred and something like fifty. I can drag this into the cloner and there we have a different kind of look. Now of course, we need to tweak the settings depending on our object. you know But this is a really cool way, you know you can anytime switch into a different shape and create a really different kind of an artwork. So I can just hit Ctrl + Z to undo everything just to give you guys an idea of how procedure actually works. So let's place it somewhere around there. And if I just rented this up pretty quick just to see how it looks, right now we don't have any lights any textures, so our artwork is gonna look really simple as you can see. And by the way, I have added ambient occlusion. And if I if you don't know how to add this, you can just delete this up, go into the effect, and I'm in occlusion, so it's gonna add some shadows for our artwork. But right now, we don't have any light so the shadow are not gonna be that visible. So what I can do is, before adding lights, let's add some texture to this. So to add a texture We need to first of all create a material and to create a material, I'm just gonna double click right over here, and it's gonna create a material, just like that. Let's double click on the material to open up the properties and let's go into the color section and where it says texture, I'm gonna click on this tab and load a texture or load an image, you can see. And here I have two textures that I'll be using. And the project file will be provided to you guys, so you have you will have this texture, which I'm using right now. So I'm gonna select this one and let's hit open and there we have our texture. Now, Let's go ahead and add some reflection to this. So to add a reflection, I'm just gonna select the reflection option. Let's add a Beckmann and in the alternation, I'm gonna set this from average to adaptive, just to get a more realistic reflection. Let's bring down the reflection strength really low, maybe somewhere around there. And I also increase the roughness a little bit, or maybe I'll not use it any roughness, I'll keep it really smooth, so there we have some really nice reflection. And then right at the back, I can just drag the material onto the cylinder and there we have our material. Now to create some light, what I can do is, you can use the inbuilt light. But what I like to do is to make it kind of a softbox look I can add a plane, alright let's stretch this up a little bit and hit R to bring down the rotation option and let's hold Shift and rotate this up to snap it in the 90 degree. And then I can place it somewhere around there. And place it one more right over here. Then I can just double click to create a new material, double click on the material to open its properties, and we don't need any color, so I'm gonna close the color and the reflectance, we just need the luminance, for the light, let's set the brightness to one 150%. Let's close this up and drag it on to our Plane that we have.And now if I select render, and render region, so that we rendered only the region that we want to see. So I can just create a square or rectangle just like that. I'll select the area that I want to render and it's gonna render just that particular region. So you don't need to again and again render the complete artwork. So now you can see we have some really nice reflection on the edges as you can see right over here. If I just zoom in a little bit more, I can increase the reflection a little bit more by just double-clicking on this. Go into reflection and I'm gonna increase this to let's say 25 and for the specular strength, I'm gonna set it to 25 as well, hit OK. And if I select Render Region, and let's render this particular region. You can see we get this really nice reflection but right now, as you can see, it is not really that sharp. So to make it look really nice and sharp, what I can do is, go into our render settings and turn on the anti-aliasing to best and let's set this the max level to 2 by 2, which looks pretty good to me. So it's gonna give us some really nice and smooth edges and there we have our artwork ready. Now one more cool thing that you can do is, duplicate the cylinder by holding Ctrl and drag this just below to have two copies, just like that. Let's delete the material and I'm gonna do is, I'm gonna duplicate this by holding Ctrl and drag in this material right over here. Let's double click on this, let's go into color and let's load an image you have a second texture that I'll be using , hit open and there we have it. Let's drag it into our second cylinder, so we have a little bit more variation in our artwork. And you can create a number of duplicates to make your artwork look more you know more interesting and more complex. At anytime, I can go into the cylinder or cloner if I want to I can increase the number of clones, you know to create a really intense scene, so I'm gonna keep it somewhere around there. I can also play around with this radious to create a really different look, as you can see, this looks kind of like a wire. You know some really complex wired material, so I keep somewhere on there, make it look like kind of a cyclone you can say or tornado, looks like kind of a tornado. Looking pretty cool, so pretty quickly I'm just gonna render this and then we will hop into Photoshop and make it look even more cool. So to render this out, what I can do is, let's go right over here in the render settings, click on output, and I'm going to select the width of 1280 in 720, looks good to me. And we just need one frame, so I'm just gonna leave it at current frame. Let's go into save and let's save apart where I want to save this up. So I'm going to select my part where I want to save it. I'm gonna save it into the texture folder. Let's call this "tornado". Save and let's select the format to PNG, so we don't need any background, I want my background to be transparent, so I'm gonna click on Alpha Channel and there we have it. That's all we need to do. Now if I don't want... if I render this right right of the back, then we will also see this plane that we have. So to hide this, what I can do is, make sure it's selected, right click and let's go to cinema 4d tags and let's add a compositing tag. And I'm gonna check this off see in my camera, so it's not seeing my camera. So whenever I render this up, the white plane is not gonna get rendered, as you can see. And I'm gonna do the same thing for this one as well. So now, we just get the artwork that we want to render. So let's click on render to render this up and depending on how good your computer is is going to take the time according to that. Alright, so as you can see the render is completed, so let's close this up and let's hop into Photoshop. I'm gonna create a new artboard, which is 1280 into 720. Let's make this 150 resolution just to be a bit more pixels into our complete art work and let's rename this to tornado. And create a new artwork just like that. So now let's go ahead and drag in our artwork into Photoshop. So let's select this and just drag it just like that and there we have it. I'm just gonna scale this a lit a little bit low, just like dart. And for the background, I'm gonna use a black color. So there you have the black color selected, something like that one and hit Ctrl + Delete to you know, just drop it on the background, just like that. Maybe I'll make it a bitch black. Okay, this is looking pretty good. Now, let's go ahead and what I'm gonna do is, go right over here and add a curves adjustment, just to you know make the colors pop out a little bit more. Looking really nice as you can see, and I'm gonna also add a gradient map. Let's click right over here and select this preset that we have let's hit OK and let's set this one to soft light. You know, now this is looking pretty cool. Let's play around with the opacity, depending on what kind of look that you're gonna go with. And I think this is looking pretty nice, you can see before and after. Pretty subtle change, but it looks really really nice. And also one more thing that I'm gonna do is, create a new layer on the top of our tornado layer, let's select the brush, and I'm gonna increase the size, just like dark by holding Alt and I will select the orange color. And you can of course, select any color that you want. And I'm gonna just click just like that to create kind of you know spot right over here, and let's set this to soft light. There we go. And as you can see, this is looking more interesting and also you know play around with different colors to have some fun and make it look really interesting. As you can see on the top, I have added some purplish blue tint and it looks pretty interesting this way. And using this technique, you can create some really cool and advanced looking artworks for your 3d portfolio. And all in all, I hope this tutorial was helpful to you guys.
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