Hey guys, what's up? I'm Nikhil, your Tutpad instructor and in this cinema4d tutorial, I'm gonna show you guys how to create this really cool looking 3d sci-fi mech in Cinema 4d, which looks kind of like a Star Force 3d spaceship. And it's pretty interesting and really simple to create. So without any further ado, let's get started. Alright, so before we get into Cinema 4d, we need to create a really nice displacement map for our material. And to create a really complex and really nice looking displacement map, I'll be using this free app called J. Displacement, which is pretty nice to create really complex looking displacement. So it's pretty simple and easy to use. What I need to do is, let's go and select one design that we like. Let's hit R, which is the hotkey to generate a map. And then I can, you know, create different kind of designs by just, you know, clicking on this icon. If I don't want a specific look, I can just click on this one, which is gonna turn it off and I'm gonna turn this and this off as well, so you can see what's going on. So now you can see we get a really nice and simple look and this is what I'm going for. So I'm gonna hit Save, just like that and I'm gonna save it or maybe I'll just overwride this one. And one more, I'm going to create one more displacement, so I'm gonna go with this design, and hit R to generate it. Now you can play around with different number of settings or changes that you can do. So I can play around with the background interation, so I can bring this down, just like so. Also, I'm gonna bring down the background brightness a bit. And for the interation, I'm gonna increase this just to increase the complexity of the map, so yep. I think this is a pretty good look to go with, so I'm gonna hit Save, just like that and let's save this up: There we go. And that is all we need to do to generate some really nice displacement. Now e have wdifferent designs as well, you can go and choose from to create a different kind of looks, depends on your personal preference. So I'm gonna close this up and here we are in cinema 4d. Now I'm using the cinema 4d R19 version, but you can use of course any version higher than cinema 4d R14. And also, we will be needing octane render to create a really nice displacement. You can create displacement maps without octane render as well, but it will be very very heavy on the system. So to keep things moving faster, I'm gonna be using octane for this. So right up the back, let's create a sphere, just like so. And as you can see, we have pretty low number of segments in the sphere. So I'm gonna increase it, so let's click on the sphere and increase the segments to around 64, just like that. So we get a really nice displacement. And let's go ahead and add an edge to get a really nice lighting and understanding for our complete scene. So let's go into Object and click on HDR environment. So right away here, I'm gonna click on this icon, let's click on this black space and go into this, and locate the HDR. You can of course use any kind of HDR that you have, you can also download free HDR eyes from Google as well. So in this case, I'm going to go with this one, which is a pretty interesting one. So I'm gonna hit open, set this to no, and there we have it. So as you can see, we get this really nice look now. It's pretty, you know, kind of hard, difficult to understand right now. So what I'm gonna do is, pretty quickly let's create a material that is an octane material, so I'm gonna click on Create > Shader > Octane and Octane Material. Let's double click to open this up. And let's go into the material type, and I'm gonna set this to glossy from diffuse because we need a really nice and shiny material. So if I just drag and drop it onto the sphere, right out the back, you can see we this really nice reflection backlight for our object. So pretty cool! Let's right off the wig. So let's go into the displacement map and add a displacement that we just created. So what I'm gonna do is, in the texture, I'm gonna go ahead into octane and add a image texture. Alright? Let's go into a displacement. And in the texture, I'm gonna locate the texture that we created. So I'm going to use this one that we have, and let's hit open, no. And as you can see, the displacement is loaded up. But the issue with this is as you can see, our texture is not looking that nice. It's kind of getting messed up because we need to increase the resolution. So what I'm going to do is, let's go into level of detail and let's set this to all the way up to 8k resolution. So we're gonna take few seconds, and now you can see we have this really nice high detail displacement, which looks pretty nice. And as you saw, it is really simple and easy. So now what I can do is, I can play around with the amount of displacement. So I can go really high, now more amount that you're gonna put in, the more heavy the scene is gonna get. So I'm gonna set this to somewhere around 35, which according to me looks pretty nice and decent, as you can see. You can go pretty intense as well, like just to show you guys if I go to something like maybe 80, you can see you get this really cool look, but at the same time, it's pretty heavy as well. But it's a really nice, you know, technique to play around and create some really complex looking objects. So I'm gonna go with 35, which to me looks pretty good. I can again later on change it as well. So that's that, and it's pretty simple to do. So now, let's go ahead and make our material really nice and complex. So what I'm going to do is, let's pretty quickly create an object, and octane camera. Let's turn this on, and let's go into octane camera and set the focal length to 28 mm. Let's close this up for the moment and pretty quickly, I'm going to just set up the camera pretty quick. Maybe, somewhere around there, okay, let's come out of the camera. Okay, let's zoom in a bit, so we can see the changes taking place in the texture. So let's double click to open this up, and then what I'm gonna do is, let's add a bump map. So let's go into texture > octane and image texture. Go ahead and add a really nice bump map, I'll be using this bump maps from zoom axe, which is free again. So I'll provide a link in the description or in the project file, so you can go and download it. So I'm going to use this one and hit open. Click No. And it's gonna take few secondsm, depending on your system and as you can see here, this really complex looking bump map. But it's not looking that good at the moment, so what I want is, to have a really nice and kind of a rusty look in some section of our mech. So to achieve that, what we can do is, so let's go into the bump map and I'm going to octane and let's add a gradient. Let's go into the gradient, and I'll bring this close, just like so. So now you can see we have our Bump in only few sections of our mech and that is what I'm going for. So I'm gonna actually make it a bit gray. Just like so, you can see it more properly. And you can also go into the bump map and again, I'm gonna bring down the power, let's bring it up to maybe two let's see how it looks. I think it's a bit too much. So I'll go with something like 1.3 or something, which I think it's a pretty nice number to go with. Ok, this is what I'm gonna go with. And you can play around with the wraparound border, as well. So I can set it to different look, if I want to achieve that. But I think this is looking pretty good, maybe I'll increase a gamma and let's see what we have. Okay, maybe I'll bring this down to do actually hmm. Yep! It's looking pretty good. As you can see, we have the bump in just a few you know random sections of our mech. So it's gonna make our mech look you know, kind of a rusty and realistic I'll say. So let's go into the index and I'm gonna increase the index to around 4 because I want to make it really nice and glossy, so you can see we get this really nice reflection. So yeah, that is what I'm going for. Let's go back in the camera view, and let's see what we have. So as you can see, this ir looking very nice. So let's pretty quickly add some lights to this. But before that, I'm gonna bring down the opacity of the or the power of the HDR to low, to maybe something like one point like point seven or something, something like that looks good to me. And then what we can do is let's go ahead into object and add an octane area light and Bring this right over here, just like so Let's go into the light Let's go into visibility and camera wizard medium turn this off Let's go to light settings and I'm gonna play around with the power depending on what kind of look I'm going so I'm gonna keep it somewhere around there, maybe and Also, I'm gonna Check this box which says use light color Let's go into octane light I'm gonna make this red just like so for the shadows I can set this to map soft shadows and Let's go into octane light again You can play around with different number of settings But mainly we need to just play around with the power to get the desired look So I'm gonna keep it somewhere around maybe that to get an intense look, but I think that's a bit too much. So I'm gonna go with something like that. And for the position, I'm not bring this just a bit, just like so. So I think this is looking pretty good at the moment. So let's go back into material actually, and I think I'm gonna add some roughness to this. So let's go ahead and add a little bit of roughness, not much. Maybe a bit more. Okay, something like that looks good to me. Let's close this up. and let's go back into the Bump, actually. And I'm gonna increase the bump a little bit to maybe 1.5 or something bring it about 0.5. Let's see. No. This is not what I'm going for let's set is to maybe something like three, okay pretty cool. Looking really nice. Let's go into the roughness, and I'm going to bring this down a bit, just like so. Okay, pretty cool. Let's come out of the camera pretty quick and let's set up our lights. So as you can see, the one we have at the right, so I'm gonna just hold Ctrl and drag this to create a duplicate. And rotate this 180 degrees. And let's change a color of this light to kind of a really nice blue color. Something like that, which I think is looking pretty good. Let's go back into the camera to see the actual look. Yep, I think this is looking pretty good. I'm gonna make it a bit darker I think the light. So let's make it a bit darker blue. Just like so, yeah, I'm pretty happy with this. We can also rotate the sphere depending on if you want to get different look, a different side of the mech. Yep, I think this is looking pretty good. Now what I'm going to do is, let's go ahead and add a cylinder or tube to this, not a cylinder, and I'm gonna play around with the shape just like so. Also, come out of the camera. You can see we have it. And let's play around with the outer radius, and I'll set it to somewhere around there. And for the inner radius, I'm going to increase this, just like so. Also, I'm gonna increase the number of segments, so let's increase height segments a bit and the cap segments... No, I'm gonna set the cap segments to one actually, and let's increase the rotation segments to 64. And if I add this, and what I'm going to do is, let's hold Ctrl and duplicate this material- So now we have the second one, so let's pretty quickly... I'm just gonna rename this to O2, and this one O1. So you don't get messed up, and let's drag this material onto this one. And as you can see right up the bat, we get a really crazy look, and I think it's a bit too much. So what I'm gonna do is, let's double click to open the material and let's go into displacement, let's bring down the displacement to around 20. Alright. And let's go ahead and change the texture for our displacement to the second texture that we had that is this one. And let's hit open, no. It's gonna take few seconds and there we have it, and I think it's a bit too much. So let's go back into displacement and let's go with a very low number, like maybe 15 or something. And yep, this is actually starting to look pretty cool. Maybe 5. Okay, this is looking pretty nice 5. I think 5 is good to go with. So let's close this up. You can also play around with a tube again, so I'm gonna increase the outer radius a little bit. And the inner radius a bit as well, just like so. Something like that, or maybe just make it something like so, yeah. I think this is pretty nice. Let's go into a camera, and actually move this a bit to the top. Something like that. Okay, so as you can see, this is looking very nice. Let's go into the octane sky, and I'm gonna bring down the power a little bit. So now you can see we get this really nice look. I'm pretty happy with this, and the really cool thing about creating this kind of material is you can use any object and you can add this material on that object and use it. So it makes things pretty simple, so I can also maybe let's add something interesting. So I'm gonna use maybe... Let's use maybe a Torus or something. Alright, and let's bring down the radius, just like so, also the size of the radius just like that and let's move it up it up. And let's come up with a camera for the moment. And if I you know zoom in a little bit. Also I'm going to increase the segments to get a smoother look for our displacement, which is very important. And if I drag and drop it the displacement onto this, there we have a really cool looking, kind of a spaceship effect. It's not a spaceship effect, but a spaceship look, 3d look and just imagine creating this kind of models manually. it's gonna take a very very long time to add so much of detail into our model. And I think the bump is not... You know, it's gonna give us a bit of jittering when we render. So what I'm going to do is, I'm going to go into the bump. And let's go right over here and bring down the power to one. And also, bring up the gamma two three. Let me bring down the gamma to one as well, just like so. So we get a very nice and simple look for this. Maybe not point one, one. Okay and for this one as well, so let's go into bump, bring this down to one and this one to one, as well. Okay. So this is looking pretty cool. Again, I can go into this material and let's play around with the displacement a bit, so I'm going increase this then. And as you can see, this is a really cool looking spaceship that you can use it. So I think I'm going to delete the tube actually and use the torus, instead of a tube because that looks much interesting. Maybe increase the radius a bit, something like this, looking pretty nice. As you can see. And the benefit of using octane is it's pretty fast, it's gonna use the complete GPUs that we have. So it's a GPU based renderer, so it's gonna be pretty fast and I think this is looking pretty nice. You can of course use your light setup or different HDRI to get a different look. Depends on your personal preference and again, you can use different kind of displacement map as well to get a different look each and every time. Again if I go into Taurus, and let's set the UE mapping to something like maybe cylinder, you're gonna get a different look, as you can see. If I set this to maybe a sphere, you're gonna get a different look if I set this to cubic, you're gonna get a different look. Now, cubic is one of the more detailed one, so it's gonna be really intense. So I normally prefer setting it to UI mapping as well. UI mapping because I think it's pretty nice and decent and looks pretty interesting. Also you can agai,n go into torus and increase the segments, the pipe segments. I'm going to set this to 64. So the you know, the complete look is more smooth, and we don't get any anti-aliasing issues. So as you can see right at the back, we have a really nice looking 3d mech, which looks kinda Star Wars scene. And you can make it look more and more complex, depending on what kind of look you want to go with. You can go and increase the displacement to get a really intense look. So if I go into the displacement again, and let's play around with something like 100. You can see, you get some more intense displacement, which looks interesting depending on your personal preference again. So yep, that is all for today guys. I hope this video was helpful, and I will see you guys in my next video. Till then take care.
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